# Configuration file general { simple_rock_bag { # If true, the bag will allow extraction of its contents from the bottom. # Default: true B:ALLOW_AUTOMATION=true # If true, the bag will auto-collect items that it can carry when they # are picked up and the bag is in the player's hotbar. # Default: true B:ALLOW_AUTO_PICKUP_HOTBAR=true # If true, the bag will auto-collect items that it can carry when they # are picked up and the bag is in the player's main inventory. # Default: false B:ALLOW_AUTO_PICKUP_INVENTORY=false # If true, the bag will auto-collect items that it can carry when they # are picked up and the bag is in the player's mainhand. # Default: true B:ALLOW_AUTO_PICKUP_MAINHAND=true # If true, the bag will auto-collect items that it can carry when they # are picked up and the bag is in the player's offhand. # Default: true B:ALLOW_AUTO_PICKUP_OFFHAND=true # Items that are not allowed in the bag. # If the whitelist is empty, these items will be disallowed. # The whitelist takes precedence over the blacklist. # Item string format is (domain):(path):(meta|*) where * matches any meta. S:ITEM_BLACKLIST < > # Items that are allowed in the bag. # If the whitelist is not empty, only these items will be allowed. # The whitelist takes precedence over the blacklist. # Item string format is (domain):(path):(meta|*) where * matches any meta. S:ITEM_WHITELIST < pyrotech:rock:0 pyrotech:rock:1 pyrotech:rock:2 pyrotech:rock:3 pyrotech:rock:4 pyrotech:rock:6 pyrotech:rock:8 pyrotech:rock:10 pyrotech:rock_grass:0 pyrotech:rock_netherrack:0 > # The maximum number of items the bag can carry. # Default: 640 I:MAX_ITEM_CAPACITY=640 } durable_rock_bag { # If true, the bag will allow extraction of its contents from the bottom. # Default: true B:ALLOW_AUTOMATION=true # If true, the bag will auto-collect items that it can carry when they # are picked up and the bag is in the player's hotbar. # Default: true B:ALLOW_AUTO_PICKUP_HOTBAR=true # If true, the bag will auto-collect items that it can carry when they # are picked up and the bag is in the player's main inventory. # Default: false B:ALLOW_AUTO_PICKUP_INVENTORY=false # If true, the bag will auto-collect items that it can carry when they # are picked up and the bag is in the player's mainhand. # Default: true B:ALLOW_AUTO_PICKUP_MAINHAND=true # If true, the bag will auto-collect items that it can carry when they # are picked up and the bag is in the player's offhand. # Default: true B:ALLOW_AUTO_PICKUP_OFFHAND=true # Items that are not allowed in the bag. # If the whitelist is empty, these items will be disallowed. # The whitelist takes precedence over the blacklist. # Item string format is (domain):(path):(meta|*) where * matches any meta. S:ITEM_BLACKLIST < > # Items that are allowed in the bag. # If the whitelist is not empty, only these items will be allowed. # The whitelist takes precedence over the blacklist. # Item string format is (domain):(path):(meta|*) where * matches any meta. S:ITEM_WHITELIST < pyrotech:rock:0 pyrotech:rock:1 pyrotech:rock:2 pyrotech:rock:3 pyrotech:rock:4 pyrotech:rock:6 pyrotech:rock:8 pyrotech:rock:10 pyrotech:rock_grass:0 pyrotech:rock_netherrack:0 minecraft:dirt:0 minecraft:cobblestone minecraft:gravel minecraft:sandstone:0 minecraft:red_sandstone:0 pyrotech:cobblestone:* > # The maximum number of items the bag can carry. # Default: 1280 I:MAX_ITEM_CAPACITY=1280 } faucet_common { ########################################################################################################## # fluid_render_cutoff #--------------------------------------------------------------------------------------------------------# # This allows control over how far down the faucet's fluid renders into # the block below. # # Block strings are in the format (domain):(path):(meta) and refer not to # an item, but an in-world blockState. Use F3 to find the blockState of # the block you're looking at. The asterisk * is a valid wildcard for meta. # # To go all the way down into the block below, set to 16. # To not go into the block below at all, set to 0. # The valid range is [0,16] inclusive # The default is 15. # # If you have some that you'd like to see added to the defaults here, # mention it on the Discord or make a ticket. ########################################################################################################## fluid_render_cutoff { I:"tconstruct:casting:0"=1 } } stone_faucet { # The temperature that the container considers hot. # The temperature of lava is 1300 and water is 300 # Default: 450 # Min: -2147483648 # Max: 2147483647 I:HOT_TEMPERATURE=450 # If false, the faucet will break when a hot fluid is transferred. # Default: false B:TRANSFERS_HOT_FLUIDS=false # The amount of fluid in mB that is transferred per tick. # Default: 10 I:TRANSFER_AMOUNT_PER_TICK=10 # The amount of fluid in mB that this faucet can transfer before shutting off. # Set to -1 to disable transfer limit. # Default: 1000 # Min: -1 # Max: 2147483647 I:TRANSFER_LIMIT=1000 } brick_faucet { # The temperature that the container considers hot. # The temperature of lava is 1300 and water is 300 # Default: 450 # Min: -2147483648 # Max: 2147483647 I:HOT_TEMPERATURE=450 # If false, the faucet will break when a hot fluid is transferred. # Default: true B:TRANSFERS_HOT_FLUIDS=true # The amount of fluid in mB that is transferred per tick. # Default: 20 I:TRANSFER_AMOUNT_PER_TICK=20 # The amount of fluid in mB that this faucet can transfer before shutting off. # Set to -1 to disable transfer limit. # Default: -1 I:TRANSFER_LIMIT=-1 } stone_tank { # The amount of fluid this container can hold in mB. # Default: 4000 I:CAPACITY=4000 # True if the tank holds its contents when broken. # Default: true B:HOLDS_CONTENTS_WHEN_BROKEN=true # If false, the container will break when a hot fluid is placed inside, # and the fluid will spawn in the world where the tank was. # Default: false B:HOLDS_HOT_FLUIDS=false # The temperature that the container considers hot. # The temperature of lava is 1300 and water is 300 # Default: 450 # Min: -2147483648 # Max: 2147483647 I:HOT_TEMPERATURE=450 } brick_tank { # The amount of fluid this container can hold in mB. # Default: 8000 I:CAPACITY=8000 # True if the tank holds its contents when broken. # Default: true B:HOLDS_CONTENTS_WHEN_BROKEN=true # If false, the container will break when a hot fluid is placed inside, # and the fluid will spawn in the world where the tank was. # Default: true B:HOLDS_HOT_FLUIDS=true # The temperature that the container considers hot. # The temperature of lava is 1300 and water is 300 # Default: 450 # Min: -2147483648 # Max: 2147483647 I:HOT_TEMPERATURE=450 } crate { # Set this to false to prevent piping contents in / out. # Default: true B:ALLOW_AUTOMATION=true # The maximum number of stacks that can be stored in each slot. # Default: 1 # Min: 1 # Max: 2147483647 I:MAX_STACKS=1 } durable_crate { # Set this to false to prevent piping contents in / out. # Default: true B:ALLOW_AUTOMATION=true # The maximum number of items that can be stored in each slot. # Default: 2 # Min: 1 # Max: 2147483647 I:MAX_STACKS=2 } shelf { # Set this to false to prevent piping contents in / out. # Default: true B:ALLOW_AUTOMATION=true # The maximum number of stacks that can be stored in each slot. # Default: 1 # Min: 1 # Max: 2147483647 I:MAX_STACKS=1 } durable_shelf { # Set this to false to prevent piping contents in / out. # Default: true B:ALLOW_AUTOMATION=true # The maximum number of items that can be stored in each slot. # Default: 2 # Min: 1 # Max: 2147483647 I:MAX_STACKS=2 } stash { # Set this to false to prevent piping contents in / out. # Default: true B:ALLOW_AUTOMATION=true # The maximum number of stacks that can be stored in the stash. # Default: 10 # Min: 1 # Max: 2147483647 I:MAX_STACKS=10 } durable_stash { # Set this to false to prevent piping contents in / out. # Default: true B:ALLOW_AUTOMATION=true # The maximum number of stacks that can be stored in the stash. # Default: 20 # Min: 1 # Max: 2147483647 I:MAX_STACKS=20 } wood_rack { # Set this to false to prevent piping contents in / out. # Default: true B:ALLOW_AUTOMATION=true } }